SimCity Buildit – The good, the bad, the recommendations!

SimCity Buildit, the game which players have been waiting for for years from gaming god John Romero. Did this game deserve all the hype and the wait? Well, in a word, no. What you have is a game that screams “Generic Doom-clone.” Which, I suppose, isn’t so bad since Romero was responsible for Doom anyway.

Perhaps the biggest source of my frustration for this game is that it is really pretentious. Few things are more annoying than a run-down jallopy trying to pass of as a BMW. Likewise, SimCity Buildit tries to pass itself of as many things, but fails utterly. All the hype, the interviews with Romero, all of these things led me to believe that SimCity Buildit was an incredible first person shooter with strong RPG elements, a great story, story-based character development and the most insane graphics ever seen. Did it deliver? Hell no. Hearing Romero talk so intelligently in the interviews about his game ethic, I was simply shocked to see the end-product of his efforts. It was a damn chore trying to play this game. See the rest of the review for the details, if you care to do so.

Another reason why I hate this game was the long wait. I’d been hyped to play this game for a long time. With all the delays, you’d think they’d fixed this game up and come up with some really innovative gameplay. Wrong. Gameplay is just about the same as it was since the Doom/Quake days, with some minor enhancements. A few years ago this would have been fine, but when I got this game I was also playing Thief II, and before that I was losing sleep over Rogue Spear. Simply put, with games like that, why would I want to play this generic, unoriginal shooter?

I must confess that I only played until about halfway through the second episode. Even so, I had the feeling that this game had little left to offer. It was more than enough for me; I can assure you, what I’ve seen of the game is more than enough for me to write this very unflattering review. In fact, if I’d seen any more, this review might be even more unflattering.

My recommendations for this game are as follows:

Die-hard Ion Storm/Romero fans, go buy this game! Maybe your fandom will save you. Novice gamers who have no experience whatsoever with First Person Shooters, this might interest you. It’s a fuzzy mirror of the old Doom gameplay which bred this entire FPS thing. Still, I think you’re better off with Doom.

Everyone else, avoid this game at all costs. It brings tears to my eyes knowing that Warren Spector is working for Romero nowadays.

Flashy weather effects, so-so voice acting, and the possibility that you bought this game from a shop that allows returns.

Plain old gameplay, frustrating level design, rocks-for-brains-and-faces monsters and sidekicks, uninspired weapons, terrible music, stock sound effects, a sword that takes too long to train, a stupid story, a ridiculous save system, and the worst character designs I have ever seen in a shooter. I think if I played the game to the end I’d be able to add more to this pathetically long list of bad things.

Fifteen hours of my life! I’ll never get those fifteen hours back! Money can be replaced, but those were fifteen hours of my life, WASTED FOREVER!!!!

Farming Simulation at its Core with Hay Day

When SuperCell announced Hay Day, and followed that new games would be worn on both iOS and Android, we dig into the inevitable waiting to play great games like Clash of Clans. Imagine our surprise when we saw Day Hay fully playable on smartphones at E3. Of course, this game represented the simian in great shape – although black and white, but it was time for an update. After all the extras in the excellent port Clash of Clans.


Hay Day is a tag-team through more than 100 levels overall; you control and manage a farm and give your best in order to bring it to the best possible. Of course, you will be assisted from time to time by your online friends. Good thing SuperCell keep this online game to encourage friends and those who know the game with each other. Along the way you will encounter Funky, Cranky and Candy many challenges in a manner similar to other simulation games. In fact, much of the new menu system reminds us of Farmville, and the game is visually similar to the City of original Farm. But after a swing on a vine through the lush tropical trees made, you will know this game is all Hay Day.


Many added features adorn recent output Hay update on iOS and Android, while some of the original features are reduced. It seems that some levels have been made easier, while others are more difficult; Simultaneous mode two original players was not available to play. In the original Hay Day game presented in the preview, you and a friend can play cooperatively or compete with each other, but it is not known if these modes will be included. The Android version will feature a bonus of two players and mini games via the online mode, but the game in co-op modes and competition will still be sorely missed if left out.


It’s good to see Rare include support for the single player mode rarely used, and with all the colors and shades, it is obvious that this game alone color will make full use of the new equipment. Use and refine the engine Hay Day seems perfectly suited for agriculture simulation like this, and it is impressive to see that it is possible and can be improved. We will wait patiently for its future updates that will surely add some features that may be of interest to us just like the idea of having unlimited diamonds and resources presented on this site about the game.